Lukas Svensson

 
Picture.png
 
 

Lukas Svensson

C++ Game Programmer

 
 
 
Cup3Edited.png
 
 

NE:ON - FIRST-PERSON SHOOTER

 

Description

As the greatest hacker of our time, you delve into your own system to purge it from corrupted data. Find the bugs, eliminate them!

Project Details

  • 10 weeks development (Half Time)
  • Created in our own engine
  • Written in C++
  • Scripts written in Lua
  • Levels created in Unity
  • 5 Programmers
  • 2 Level Designers
  • 3 Graphical Artists
  • 3 Technical Artists

Contribution

Quadtree

  • Optimized pathfinding
  • Optimized collision

Gameplay Mechanics

  • Player collision detection

Pathfinding

  • Navigation mesh
  • A-Star
  • Digesting duck funnel

Collision

  • Implemented floor and roof collision logic
  • Implemented swept collision
  • Created colliders using Unity data

 


    menuBackground.png
     
     

    Neverspace - 3D Space Shooter

     

    Description

    Venture into space on an epic adventure, slay waves of enemies and regain control of the space station! You are the last, best hope for humanity!

    Project Details

    • 10 weeks development (Half Time)
    • Created in our own engine
    • Written in C++
    • Scripts written in Lua
    • Levels created in Unity
    • 5 Programmers
    • 2 Level Designers
    • 3 Graphical Artists
    • 3 Technical Artists

    Contribution

    Component Based System

    • Implemented a component based system
    • Implemented an entity builder

    Gameplay Mechanics

    • Aim-lock
    • Iterated on player controls
    • Enemy line of sight

    Artificial Intelligence

    • Implemented a State-Machine

    Octree

    • Optimized collision
    • Optimized line of sight check

    Collision

    • Player collision detection
    • Shooting collision detection

     


      background.png
       
       

      Tikmin - 3D Top-Down Puzzle Solving

       

      Description

      Deserted on a tropical island, solve puzzles with the help of the indigenous creatures who inhabit it. Your only hope for escape is to find the hidden treasure.

      Project Details

      • 10 weeks development (Half Time)
      • Created in our own engine
      • Written in C++
      • Scripts written in Lua
      • Levels created in Unity
      • 5 Programmers
      • 2 Level Designers
      • 3 Graphical Artists
      • 3 Technical Artists

      Contribution

      Quadtree

      • Wrote templeted quadtree
      • Implemented quadtree

      Pathfinding

      • Navigation mesh
      • A-Star
      • Optimized pathfinding
      • Threaded pathfinding using a tripplebuffer

      Collision

      • Implemented OBB collision

      In-Game Console

      • Commands for an in-game console

      menuBackground.png
       
       

      Cure - 2D Platformer

       

      Description

      The sacred forest has been corrupted by and ancient evil. Use your sword, 'Cure', to save all life from the spreading disease. Find the source of this evil and end it, once and for all.

      Project Details

      • 8 weeks development (Half Time)
      • Created in school engine
      • Written in C++
      • Levels created in Maya
      • 4 Programmers
      • 2 Level Designers
      • 3 Graphical Artists

      Contribution

      Gameplay Mechanics

      • Ledge climb, wall jump and wall slide
      • Enemies
      • Player death and respawn
      • Character animations
      • Player companion
      • Player controls 

      Collision

      • Player versus environment collision
      • Player versus enemy collision

      Particles

      • Implemented particle effects

      Level Design Support

      • Implemented data driven numbers

       


      26829666_10155209897086485_1555872259_o.png